Sorcerer's Elements
Mobile Casual Game
I worked as the concept artist, Modular environment asset artist and level designer. The game was designed as a casual game for children. The aim of the game is to collect all the orbs and fight your way to the Boss level to revive your fallen friends.








Watermelon Country
Current Project Underdevelopment
Watermelon Country is a new casual mobile game I am currently working on Individually, Watermelon country is a puzzle adventure game that will consist of 3 levels initially.







Experiment 421
This game was created in Unreal Engine using Unreal Blueprinting, Designed and created in 3DS Max and Substance painter.




Tomb Rogue Level Design
Using Unreal Engine: Soul cave and Inifinty Blades Free Assets
This is a first person puzzle game I created using blueprints (visual scripting) .The level design was inspired by Tomb raider and Skyrim.





Lucifer's Redemption
Using Unity Engine
Lucifer's Redemption is a first person survival game. The goal of the game is to cross the lava field and collect the keys, on touching of the lava you are transported back to the beginning of the game.


