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Sorcerer's Elements

Mobile Casual Game

I worked as the concept artist, Modular environment asset artist and level designer. The game was designed as a casual game for children. The aim of the game is to collect all the orbs and fight your way to the Boss level to revive your fallen friends.

Games: Bio
Games: Work

Watermelon Country

Current Project Underdevelopment

Watermelon Country is a new casual mobile game I am currently working on Individually, Watermelon country is a puzzle adventure game that will consist of 3 levels initially.

Games: Bio
Games: Work

Experiment 421

This game was created in Unreal Engine using Unreal Blueprinting, Designed and created in 3DS Max and Substance painter.

Games: Bio
Games: Work

Tomb Rogue Level Design

Using Unreal Engine: Soul cave and Inifinty Blades Free Assets

This is a first person puzzle game I created using blueprints (visual scripting) .The level design was inspired by Tomb raider and Skyrim.

TOMB ROUGE BACKGROUND IMAGE croooppppppp
Games: Bio
Games: Work

Lucifer's Redemption

Using Unity Engine

Lucifer's Redemption is a first person survival game. The goal of the game is to cross the lava field and collect the keys, on touching of the lava you are transported back to the beginning of the game.

Lava Image 2.png
Games: Bio
Games: Work
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